The Hot-wired Dodo

The Hot-wired Dodo

Book - 1997 | 1st ed
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Random House, Inc.
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Reality wasn't what it used to be. Life after life, as man, woman, and child, Cory Maddox was trapped in an endless cycle of ever-changing realities, on the run from his ruthless companions *who were likewise trapped *and from the shadowy figures that seemed to exist outside the matrix.



The matrix that was becoming increasingly unstable.



Each new Alice-in-Wonderland world proved increasingly bizarre, and Cory wanted nothing more than to find the way home. Fragments of knowledge * a mysterious UFO crash, alien technology, glimpses of a computer that was controlling his fate *all pointed toward Matthew Brand, the virtual reality genius. But Brand had vanished long ago, into, or perhaps beyond, the borders of reality.



To break the cycle of cyber-reincarnation, Cory had to unlock the rules of the game. The deck was stacked against him, but Brand was his ace-in-the-hole. Somehow, somewhere, Cory had to find Brand *before the actions of his enemies destroyed reality altogether . . .

Baker & Taylor
Cory Madox tries to find Matthew Brand, the brilliant engineer who can release him from virtual reality and return him home before Brand is destroyed by his enemies

Blackwell North Amer
Reality wasn't what it used to be. Life after life, as man, woman, and child, Cory Maddox was trapped in an endless cycle of ever-changing realities, on the run from his ruthless companions - who where likewise trapped - and from the shadowy figures that seemed to exist outside the matrix.
The matrix that was becoming increasingly unstable.
Each new Alice-in-Wonderland world proved increasingly bizarre, and Cory wanted nothing more than to find the way home. Fragments of knowledge - a mysterious UFO crash, alien technology, glimpses of a computer that was controlling his fate - all pointed toward Matthew Brand, the virtual reality genius. But Brand had vanished long ago, into, or perhaps beyond, the borders of reality.
To break the cycle of cyber-reincarnation, Cory had to unlock the rules of the game. The deck was stacked against him, but Brand was his ace-in-the-hole. Somehow, somewhere, Cory had to find Brand - before the actions of his enemies destroyed reality altogether...

Baker
& Taylor

The conclusion of the Wonderland Gambit series follows Cory Maddox as he tries to find Matthew Brand, the brilliant engineer who can release him from virtual reality and return him home, before Brand is destroyed by his enemies. Original.

Publisher: New York : Ballantine Books, c1997
Edition: 1st ed
ISBN: 9780345386922
0345386922
Branch Call Number: SF C4369wg bk.3
Characteristics: viii, 355 p. ; 21 cm

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